Prim Legends packs are sold at participating Second Life stores, events, and creator destinations.
How to Play
How Prim Legends Works
Start in Second Life, collect cards through in-world packs, then use the website to browse your Binder, build decks, and follow the Launch Standard rules.
Cards are acquired and packs are opened in-world. The website never sells or opens packs.
Getting Started
One simple player flow
The in-world pack grants exact card copies and variants directly to your collection.
Use a one-time code from your HUD or login terminal the first time, then browse your collection on the website.
Use your owned cards in decks and supported in-world systems. Public card pages remain a reference, not a shop.
In Second Life
Acquire and open packs, use the HUD, play, trade, and display exact card copies.
On the website
Browse the public Card Index and manage your private Binder, Checklist, Pack Journal, decks, and account.
Deck Building
What makes a deck legal
Deck size
Launch Standard defines how many cards belong in a deck. The live number appears above.
Copy limit
Visual variants still count as the same card for deck limits.
Card Types
The four parts of a deck
Avatars
The people and personalities that take the field. Avatars have roles, Spark, Aura, and abilities.
Prims
Scenes, objects, and moments that create effects, pressure, or support.
Attachments
Persistent cards that attach to an Avatar and change what that Avatar can do.
Regions
Places that shape a lane, objective, or board state. Region effects are part of what makes each match feel different.
Gameplay
Play reference
Matches are built around lanes, active Avatars, and the cards supporting them.
Cards use role resources: Hype, Vision, Craft, and Charm. Costs and effects are printed on the cards.
When a card creates a specific exception, follow that card for that situation.
The full play reference will be updated as the tabletop flow and digital play tools are finalized.
Terms